The pvp policy already says that GMs will step in if there isn't a pvp solution to a problem. As for realism, the fact that you can magically come back to life kind of ruins any kind of "realism" argument.
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I think people are just not seeing that there is a difference between pk'ing someone and ruining their day and preventing someone from playing by continuously killing someone at the spawn.
So why not do a short term prison system then. Say 15min of paraded around the town being ridiculed, then put in a 'dunk tank' scenerio where people can stand in a crowd and throw tomatoes and stuff at you. 15 min later you get beheaded or something and respawn.
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Seriously, how cool would that be? =)
It helps spawn camping to a degree. Ok so the griefer can get his 5 cheap kills or whatever, then he'll move on because he doesn't want to spend 10 minutes or whatever in prison.
I agree with you in that I don't want carebear servers either. If you're walking by and see some guy from a rival guild who's just come off a spawn point, why shouldn't you be able to kill him? Just don't sit there for an hour doing so and make it your only reason to play AoC.
That's why I like the prison system. If done correctly, the hardcore players won't even know it exists, because it will only affect spawn campers or people that stalk near a spawn point to kill the same lowbie over and over. Hardcore players don't do that, and they won't be affected by the prison system.
Yes, the prison system would reduce the amount of people spawn camping. But the cost to real, quality pvp and open encounters is huge. What I'm saying is, if you had say, 30 seconds where you wouldn't get ganked from the time you spawn, wouldn't that be enough time to get far enough away, or change instances? I mean, if you're spawning, then going back to do your same old quest 20 meters away from the spawn point, you're asking to get ganked. And in my opinion, there's nothing wrong with killing people if they have a chance to get away/avoid it/fight back.
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I never mentioned spawn campers. I agree spawn campers are a piss in the pot, until the fix the rez immunity buff. I'm thinking of the "oh no I had 3 mobs on me and you killed me" or the "wtf is was afk stuffing chessy poofs down my fat gullet" carebears.
+1 for a prison/punishment system.
If you are willing to kill a lowbie to stir the pot you should be willing to take the penalty. That is the price you pay. They have not said much about how it is going to be implemented but i am fairly confident that you are not going to get punished right when it happens, but probably when you are killed. So, you still have plenty of opportunity of killing all you see, until you die.
The way i see it this will be fun, you kill lots of people, you become a criminal. Now you can keep killing whomever you want, but now you have to know that people are coming after you, and when you die you are spawning in prison.
Everyone you killed wants to put you in prison and will do whatever it takes to try and kill you.
You do not want to be in prison so you will do whatever it takes to stay alive.
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I see hours of enjoyment of opposing guilds killing killing each others armies trying to send the other half to hell for their punishment.
Okay, what you're describing sounds more like a criminal style system. For example, in UO where you could do whatever you wanted, but you'd get flagged as a criminal, then if you killed a bunch of people you'd get flagged as a murderer. This system is pretty effective (and interesting) but you have to have a game designed for it. AOC atm isn't, due to the fact that the guards are seriously gimped, and that there is no talk of this whatsoever.
And big guild battles probably just wouldn't happen, because ******* griefing guild Z would bring a bunch of lowbies that would get AOE'd and cause the other guild to get sent to prison. Most likely the griefers would just start trying to get people sent to prison.
I laughed.
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I don't think they have said what the punishment would be, but I would be interested to find out.
I think you should be more afraid of this totally open PvP ruining PvP. I just worry about what is going to happen when more and more people start caping and get bored. Anyone trying to level after that is going to be screwed.
I would rather see some punishment rather than none at all.
Again, yet another post without reading the facts.
Read FunCom's proposed fugitive system, and then make a statement.
A guild could go in and kill everything in sight, they will gain "murder points" for every lowbie they kill, and lose "murder points" for everyone they kill within their level. They will not be sent off to some "prison", be given a timeout, or otherwise have their birthday taken away.
They allow for a more natural resolution. Which is simply this. You kill nothing but lowbies you get "marked", anyone killing said "marked" player will get a pvp xp bump, and NO murder points (if they are not within level range).
This brings a "risk" to griefing, or res camping, but does not stop it all together. This leaves the world flexible for natural pvp, but gives a risk/reward for being a jerk and/or killing said jerk. lol
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Don't cry that someone your level beat you up in fair fight, because you were marked for killing lowbies all day, and you deserved it.
End of story.